15 Commits (19b8bf1850b010baee99deac4aa7ea9293516af4)

Author SHA1 Message Date
Zed A. Shaw 19b8bf1850 Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares. 3 days ago
Zed A. Shaw 3bb3b654e7 Fixes to build on non-windows and give the answer parser a real name. 4 days ago
Zed A. Shaw 64855f3c90 The gui can now pop open a modal based on clicking a button but I need to manage focus next. 6 days ago
Zed A. Shaw 34c84343db Mostly working now, just had to manually calculate the grid. Needs a cleanup but I'm moving on for now. 6 days ago
Zed A. Shaw 89a70f398a Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs. 1 week ago
Zed A. Shaw 9bc9c9007f Now have a nice panel to hold all the UI panels we'll use later. 2 weeks ago
Zed A. Shaw 707e9e3d6e Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal. 3 weeks ago
Zed A. Shaw fd8180bc61 Refactored the ansi_parser into a class that can be reused between render calls. 3 weeks ago
Zed A. Shaw e864e14eab Rendering with color is working now but still has problems with enabling/resetting the default colors. 3 weeks ago
Zed A. Shaw a36b187879 Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later. 3 weeks ago
Zed A. Shaw ae484bf425 ANSI code renderer starts working but I have to make it utf8/wchar_t friendly. 3 weeks ago
Zed A. Shaw 6ca4614fcb A bit better method of setting foreground vs. background. 3 weeks ago
Zed A. Shaw 2d550978b8 This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 3 weeks ago
Zed A. Shaw 058ab23fa2 This also does almost the same thing but using fgoto to switch between ansi and not. 3 weeks ago
Zed A. Shaw f32b39afe2 Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 3 weeks ago