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roguish
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2 Commits (main)

Author SHA1 Message Date
Zed A. Shaw 59a6882b70 Levels are now expanded out as you travel down and the stairs are only placed at the end of the level instead of randomly.
5 months ago
Zed A. Shaw f35b74f335 Results of today's code review session.
6 months ago
Zed A. Shaw 0e8a2e520a Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
7 months ago
Zed A. Shaw a44a9a04f9 Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
8 months ago
Zed A. Shaw 5a123ae74c Refactor some code to have better naming and move Point and related point things into their own .hpp.
8 months ago
Zed A. Shaw ec1ed23c52 Now using a simple collision map to track entities and then determine if they're near the player for attacking.
8 months ago
Zed A. Shaw 743f906bc7 Implemented a simple collision hash table.
8 months ago
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