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roguish
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10 Commits (main)

Author SHA1 Message Date
Zed A. Shaw 59a6882b70 Levels are now expanded out as you travel down and the stairs are only placed at the end of the level instead of randomly.
5 months ago
Zed A. Shaw fc61ef42ac Figured out the easiest way to set a panel to be centered, but a lot of these config things need to be unified and cleaned up.
6 months ago
Zed A. Shaw b16405cfdc Better random entity placement and config of entities is now more generic.
6 months ago
Zed A. Shaw d8400d0a76 Tinkering with a way to do modal UIs for things like inventory etc.
6 months ago
Zed A. Shaw 194cc6664b Lighting is working way better and now for world generation work.
7 months ago
Zed A. Shaw 7fe6ad174d Now have a configurable displayable tilemap to do better tiles.
7 months ago
Zed A. Shaw a9e25668fb Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work.
7 months ago
Zed A. Shaw 0edd948101 A barely working tool to find font characters and pick their color.
7 months ago
Zed A. Shaw 6b3ce5eb3d Fixed a bunch of random little bugs everywhere.
7 months ago
Zed A. Shaw eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
7 months ago
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