diff --git a/gui.cpp b/gui.cpp index ba8e526..992d014 100644 --- a/gui.cpp +++ b/gui.cpp @@ -165,43 +165,44 @@ void GUI::handle_world_events() { } bool GUI::handle_ui_events() { + using KB = sf::Keyboard; + using MOUSE = sf::Mouse; bool event_happened = false; sf::Event event; auto player = $world.get_the(); int map_font_size = $renderer.font_size(); + auto& player_motion = $world.get(player.entity); while($renderer.poll_event(event)) { if(event.type == sf::Event::Closed) { $renderer.close(); } else if(event.type == sf::Event::KeyPressed) { - // ZED: Uh we can just do this...? - auto& player_motion = $world.get(player.entity); - if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { + if(KB::isKeyPressed(KB::Left)) { player_motion.dx = -1; event_happened = true; - } else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { + } else if(KB::isKeyPressed(KB::Right)) { player_motion.dx = 1; event_happened = true; - } else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) { + } else if(KB::isKeyPressed(KB::Up)) { player_motion.dy = -1; event_happened = true; - } else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { + } else if(KB::isKeyPressed(KB::Down)) { player_motion.dy = 1; event_happened = true; - } else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Equal)) { + } else if(KB::isKeyPressed(KB::Equal)) { resize_map(map_font_size + 10); - } else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Hyphen)) { + } else if(KB::isKeyPressed(KB::Hyphen)) { resize_map(map_font_size - 10); - } else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)) { + } else if(KB::isKeyPressed(KB::S)) { save_world(); - } else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Tab)) { + } else if(KB::isKeyPressed(KB::Tab)) { $status_ui.$component->OnEvent(Event::Tab); - } else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Enter)) { + } else if(KB::isKeyPressed(KB::Enter)) { $status_ui.$component->OnEvent(Event::Return); } - } else if(sf::Mouse::isButtonPressed(sf::Mouse::Left)) { - sf::Vector2i pos = sf::Mouse::getPosition($renderer.$window); + } else if(MOUSE::isButtonPressed(MOUSE::Left)) { + sf::Vector2i pos = MOUSE::getPosition($renderer.$window); Mouse mev; mev.button = Mouse::Button::Left, mev.x=pos.x / $renderer.$ui_bounds.width; // this needs to be in...panel coordinates?