The next little game in the series where I make a fancy rogue game.
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roguish/render.hpp

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1.8 KiB

#pragma once
#include <ftxui/screen/screen.hpp>
#include <ftxui/dom/canvas.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Rect.hpp>
#include "point.hpp"
#include <codecvt>
#include "ansi_parser.hpp"
#include "panel.hpp"
using ftxui::Canvas, ftxui::Screen;
struct RenderConfig {
int video_x = 1600;
int video_y = 900;
int ui_font_size=30;
int base_map_font_size=90;
wchar_t bg_tile = L'';
wchar_t ui_base_char = L'';
int bg_box_offset=5;
int game_map_x=40;
int game_map_y=40;
};
struct SFMLRender {
RenderConfig $config;
sf::RenderWindow $window;
int $map_font_size;
float $line_spacing;
std::unordered_map<wchar_t, sf::Sprite> $sprites;
sf::Font $font;
sf::Texture $font_texture;
sf::Glyph $base_glyph;
sf::Sprite $bg_sprite;
sf::FloatRect $bg_bounds;
sf::Text $ui_text;
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
sf::Color $default_fg;
sf::Color $default_bg;
ANSIParser $ansi;
sf::FloatRect $ui_bounds;
SFMLRender();
// disable copy
SFMLRender(SFMLRender &other) = delete;
sf::Sprite &get_text_sprite(wchar_t tile);
bool resize_grid(int new_size, Panel &panel_out);
void render_grid(const std::wstring &text, sf::Color default_fg, sf::Color default_bg, float x, float y);
void render_text(const std::wstring &text, sf::Color default_fg, sf::Color default_bg, float x, float y);
void draw(Panel &panel, float x_offset=0.0f, float y_offset=0.0f);
bool poll_event(sf::Event &event) {
return $window.pollEvent(event);
}
void close() { return $window.close(); }
bool is_open() { return $window.isOpen(); }
int font_size() { return $map_font_size; }
void clear() { $window.clear(); }
void display() { $window.display(); }
};