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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "ansi_parser.hpp"
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#include <codecvt>
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#include <iostream>
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#include "ftxui/dom/elements.hpp" // for text, bgcolor, color, vbox, hbox, separator, operator|, Elements, Element, Fit, border
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/color.hpp" // for Color, Color::Black, Color::Blue, Color::BlueLight, Color::Cyan, Color::CyanLight, Color::Default, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::RedLight, Color::White, Color::Yellow, Color::YellowLight, Color::Palette256, ftxui
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#include <ftxui/screen/color_info.hpp> // for ColorInfo
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <ftxui/screen/terminal.hpp> // for ColorSupport, Color, Palette16, Palette256, TrueColor
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using namespace fmt;
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using namespace ftxui;
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std::string generate_colors() {
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REQUIRE(ftxui::Terminal::ColorSupport() == ftxui::Terminal::Color::TrueColor);
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const int max_value = 255;
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const int value_increment = 8;
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const int hue_increment = 6;
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int saturation = max_value;
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Elements array;
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int count = 0;
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for (int value = 0; value < max_value; value += 2 * value_increment) {
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Elements line;
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for (int hue = 0; hue < max_value; hue += hue_increment) {
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line.push_back(
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text("#") //
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| color(Color::HSV(hue, saturation, value)) //
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| bgcolor(Color::HSV(hue, saturation, value + value_increment)));
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count++;
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}
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array.push_back(hbox(std::move(line)));
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}
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auto true_color_display = vbox({
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vbox(std::move(array)),
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});
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auto document = vbox({hbox({
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true_color_display,
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})});
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auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
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Render(screen, document);
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return screen.ToString();
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}
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TEST_CASE("test out ragel parser", "[gui]") {
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sf::Color default_fg(0,0,0);
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sf::Color default_bg(100,100,100);
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// this sets the Truecolor so need to do it first
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ANSIParser parser(default_fg, default_bg);
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std::string colors = generate_colors();
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std::cout << colors;
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bool good = parser.parse(colors, [&](sf::Color bgcolor, sf::Color color, wchar_t ch) {
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bool correct_char = ch == '#' || ch == ' ' || ch == '\n' || ch == '\r';
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REQUIRE(correct_char);
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});
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REQUIRE(good);
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}
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