The next little game in the series where I make a fancy rogue game.
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#pragma once
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/*
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* Eventually move most of these into runtime locations.
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*/
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const int INV_WALL = 0;
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const int INV_SPACE = 1;
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const int WALL_VALUE = 1;
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const int SPACE_VALUE = 0;
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const int WALL_PATH_LIMIT = 1000;
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const int WALL_LIGHT_LEVEL = 3;
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const int WORLDBUILD_DIVISION = 4;
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const int WORLDBUILD_SHRINK = 2;
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const int WORLDBUILD_MAX_PATH = 200;
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const int GAME_MAP_POS = 600;
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const int MAX_FONT_SIZE = 140;
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const int MIN_FONT_SIZE = 20;
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const int SCREEN_WIDTH = 40;
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const int SCREEN_HEIGHT = 30;
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#define FONT_FILE_NAME "./assets/text.otf"
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#define TILE_MAP_CONFIG "./assets/tiles.json"
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