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#include "inventory.hpp"
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namespace components {
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void Inventory::add(InventoryItem new_item) {
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for(auto &slot : items) {
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if(new_item.data["id"] == slot.data["id"]) {
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slot.count += new_item.count;
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return;
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}
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}
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items.push_back(new_item);
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}
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InventoryItem& Inventory::get(size_t at) {
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dbc::check(at < items.size(), fmt::format("inventory index {} too big", at));
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return items[at];
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}
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bool Inventory::decrease(size_t at, int count) {
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dbc::check(at < items.size(), fmt::format("inventory index {} too big", at));
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auto &slot = items[at];
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slot.count -= count;
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return slot.count > 0;
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}
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void Inventory::erase_item(size_t at) {
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dbc::check(at < items.size(), fmt::format("inventory index {} too big", at));
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items.erase(items.begin() + at);
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}
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int Inventory::item_index(std::string id) {
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for(size_t i = 0; i < items.size(); i++) {
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if(items[i].data["id"] == id) {
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return i;
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}
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}
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return -1;
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}
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}
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