The next little game in the series where I make a fancy rogue game.
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roguish/input_parser.hpp

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1.6 KiB

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#ifndef FTXUI_COMPONENT_TERMINAL_INPUT_PARSER
#define FTXUI_COMPONENT_TERMINAL_INPUT_PARSER
#include <memory> // for unique_ptr
#include <string> // for string
#include <vector> // for vector
#include "ftxui/component/event.hpp" // for Event (ptr only)
#include "ftxui/component/mouse.hpp" // for Mouse
#include "ftxui/component/receiver.hpp" // for Sender
#include "ftxui/component/task.hpp" // for Task
namespace ftxui {
struct Event;
// Parse a sequence of |char| accross |time|. Produces |Event|.
class TerminalInputParser {
public:
TerminalInputParser(Sender<Task> out);
void Timeout(int time);
void Add(char c);
private:
unsigned char Current();
bool Eat();
enum Type {
UNCOMPLETED,
DROP,
CHARACTER,
SPECIAL,
MOUSE,
CURSOR_REPORTING,
};
struct CursorReporting {
int x;
int y;
};
struct Output {
Type type;
union {
Mouse mouse;
CursorReporting cursor;
};
Output(Type t) : type(t) {}
};
void Send(Output output);
Output Parse();
Output ParseUTF8();
Output ParseESC();
Output ParseDCS();
Output ParseCSI();
Output ParseOSC();
Output ParseMouse(bool altered, bool pressed, std::vector<int> arguments);
Output ParseCursorReporting(std::vector<int> arguments);
Sender<Task> out_;
int position_ = -1;
int timeout_ = 0;
std::string pending_;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_TERMINAL_INPUT_PARSER */