The next little game in the series where I make a fancy rogue game.
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roguish/components.hpp

29 lines
287 B

#pragma once
#include "dinkyecs.hpp"
struct Player {
DinkyECS::Entity entity;
};
struct Position {
Point location;
};
struct Motion {
int dx;
int dy;
};
struct Combat {
int hp;
int damage;
};
struct Treasure {
int amount;
};
struct Tile {
std::string chr = "!";
};