The next little game in the series where I make a fancy rogue game.
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roguish/tools/fontextract.cpp

208 lines
5.5 KiB

#include <fstream>
#include <iostream>
#include <chrono> // for operator""s, chrono_literals
#include <thread> // for sleep_for
#include "dbc.hpp"
#include <filesystem>
#include <fcntl.h>
#include "constants.hpp"
#include <fmt/core.h>
#include <locale>
#include <codecvt>
#include <vector>
#include <nlohmann/json.hpp>
#include <ft2build.h>
#include <SFML/Graphics/Font.hpp>
#include FT_FREETYPE_H
#include FT_TRUETYPE_TABLES_H
#include FT_TRUETYPE_IDS_H
using namespace nlohmann;
using namespace fmt;
namespace fs = std::filesystem;
using std::string, std::wstring, std::vector;
const size_t CLEAR_CACHE_POINT=100;
struct FontIndex {
size_t cm_index; // charmap index
string glyph;
};
struct FontExtractor {
size_t $clear_count = 1;
wchar_t ui_base_char = L'';
vector<FontIndex> $index;
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
vector<string> $charmap;
vector<wchar_t> $wcharmap;
sf::Font $font;
sf::FloatRect $grid_bounds;
int $font_size;
fs::path $font_path;
json $results;
FontExtractor(fs::path font_path) :
$font_path(font_path)
{
bool good = $font.loadFromFile($font_path.string());
dbc::check(good, format("failed to load font {}", $font_path.string()));
$font.setSmooth(false);
for(int i = 100; i < 200; i++) {
auto glyph = $font.getGlyph(ui_base_char, i, false);
if(glyph.bounds.width > 0 && glyph.bounds.height > 0) {
$grid_bounds = glyph.bounds;
$font_size = i;
break;
}
}
dbc::check($grid_bounds.width > 0 && $grid_bounds.height > 0, "couldn't find a valid font size");
println("!!!!!!!!!!!!!!!!!!!!! FONT SIZE {}", $font_size);
}
void configure_font() {
FT_ULong charcode;
FT_UInt gindex;
FT_String buf[32] = {0};
FT_Library library;
FT_Face face;
auto error = FT_Init_FreeType(&library);
dbc::check(!error, "Failed to initialize freetype library.");
error = FT_New_Face(library, FONT_FILE_NAME, 0, &face);
dbc::check(face->num_faces == 1, format("Font {} has {} but I only support 1.", FONT_FILE_NAME, face->num_faces));
dbc::check(face->charmap, "Font doesn't have a charmap.");
println("Font charmaps {}", face->num_charmaps);
auto active = FT_Get_Charmap_Index(face->charmap);
for(int i = 0; i < face->num_charmaps; i++) {
auto format = FT_Get_CMap_Format(face->charmaps[i]);
auto lang_id = FT_Get_CMap_Language_ID(face->charmaps[i]);
println("{}: {} {}, active: {}, platform: {}, encoding: {}, ms_unicode: {}, language: {}",
i,
format >= 0 ? "format" : "synthetic",
format,
i == active,
face->charmaps[i]->platform_id,
face->charmaps[i]->encoding_id,
TT_MS_ID_UNICODE_CS,
lang_id);
// BUG: this is windows only
if(face->charmaps[i]->encoding_id == TT_MS_ID_UNICODE_CS) {
FT_Set_Charmap(face, face->charmaps[i]);
}
}
bool has_names = FT_HAS_GLYPH_NAMES(face);
// get the first char of the map
charcode = FT_Get_First_Char(face, &gindex);
// go through every char and pre-convert
for(int i = 0; gindex; i++) {
if(has_names) FT_Get_Glyph_Name(face, gindex, buf, 32 );
// store it in my pre-convert charmap for later
wstring wcodestr{(wchar_t)charcode};
string codestr = from_unicode(wcodestr);
$charmap.emplace_back(codestr);
$wcharmap.push_back(charcode);
// keep going
charcode = FT_Get_Next_Char(face, charcode, &gindex );
}
FT_Done_Face(face);
FT_Done_FreeType(library);
println("FreeType extracted {} glyphs.", $charmap.size());
}
size_t next_valid_char(size_t cur_char) {
for(size_t i = cur_char+1; i < $wcharmap.size(); i++) {
wchar_t test_char = $wcharmap[i];
if($font.hasGlyph(test_char)) {
auto glyph = $font.getGlyph(test_char, $font_size, false);
auto bounds = glyph.bounds;
// skip bad chars
if(bounds.width <= 0 || bounds.height <= 0) continue;
if(bounds.width <= $grid_bounds.width &&
bounds.height <= $grid_bounds.height) {
return i;
}
}
clear_font_cache();
}
return 0;
}
void extract_valid() {
size_t cur_char = next_valid_char(1);
while(cur_char != 0) {
string out = from_unicode(wstring_at(cur_char));
$results.push_back(out);
cur_char = next_valid_char(cur_char + 1);
}
}
string from_unicode(wstring input) {
try {
return $converter.to_bytes(input);
} catch(...) {
return $converter.to_bytes(L"?");
}
}
string at(size_t x) {
return $index[x].glyph;
}
wstring wstring_at(size_t cm_index) {
return wstring{$wcharmap[cm_index]};
}
void clear_font_cache() {
if($clear_count % CLEAR_CACHE_POINT == 0) {
bool good = $font.loadFromFile($font_path.string());
dbc::check(good, format("failed to load font {}", $font_path.string()));
$font.setSmooth(false);
$clear_count++;
}
}
};
int main(int argc, char *argv[]) {
if(argc != 3) {
println("USAGE: fontextractor <input> <output>");
return 1;
}
fs::path font_path = argv[1];
fs::path out_path = argv[2];
dbc::check(fs::exists(font_path), "ERROR: input file doesn't exist");
FontExtractor fex(font_path);
fex.configure_font();
fex.extract_valid();
std::ofstream json_out(out_path, std::ios::binary);
json_out << fex.$results.dump(2) << std::endl;
println("Wrote {} chars to {}.", fex.$results.size(), out_path.string());
}