The next little game in the series where I make a fancy rogue game.
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roguish/map.hpp

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412 B

#pragma once
#include <vector>
#include <utility>
#include <string>
struct Pair {
size_t j = 0;
size_t i = 0;
};
typedef std::vector<Pair> PairList;
typedef std::vector<int> MatrixRow;
typedef std::vector<MatrixRow> Matrix;
void dump_map(const std::string &msg, Matrix &map);
void add_neighbors(Matrix &closed, size_t j, size_t i);
Matrix dijkstra_map(Matrix &input_map, Matrix &walls_map, int limit=0);