The next little game in the series where I make a fancy rogue game.
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roguish/matrix.hpp

18 lines
397 B

#pragma once
#include <vector>
#include <string>
typedef std::vector<int> MatrixRow;
typedef std::vector<MatrixRow> Matrix;
/*
* Just a quick thing to reset a matrix to a value.
*/
inline void matrix_assign(Matrix &out, int new_value) {
for(auto &row : out) {
row.assign(row.size(), new_value);
}
}
void matrix_dump(const std::string &msg, Matrix &map, int show_x=-1, int show_y=-1);