The next little game in the series where I make a fancy rogue game.
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roguish/inventory.hpp

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561 B

#pragma once
#include "lights.hpp"
#include <nlohmann/json.hpp>
#include <fmt/core.h>
namespace components {
using namespace nlohmann;
using lighting::LightSource;
struct InventoryItem {
int count;
json data;
};
struct Inventory {
int gold;
LightSource light;
std::unordered_map<std::string, InventoryItem> items;
size_t count() { return items.size(); }
void add(InventoryItem item);
bool decrease(std::string id, int count);
InventoryItem& get(std::string id);
void remove_all(std::string id);
};
}