The next little game in the series where I make a fancy rogue game.
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NOTES:
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* src/ftxui/screen/color_info.hpp has pallete.
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* src/ftxui/screen/color.cpp
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* Just search for ugrep x1B
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* https://man7.org/linux/man-pages/man4/console_codes.4.html
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* amit note:
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Struct A {
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int data;
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template <typename T> A(T t) : data(static_cast<int>(t)) {}
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};
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A a(my_enum);
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TODO:
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* Rewrite collider to return a real struct not tuple.
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* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
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* Lua integration?
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* BUG: If map is < 90 zome out crashes.
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* Simple loot system.
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* Actually render FTXUI ansi output instead of the gui.cpp hack.
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* Bring back sounds, check out SoLoud.
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