The next little game in the series where I make a fancy rogue game.
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#include "matrix.hpp"
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#include "constants.hpp"
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#include <fmt/core.h>
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using namespace fmt;
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using matrix::Matrix;
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namespace matrix {
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each_cell::each_cell(Matrix &mat)
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{
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height = mat.size();
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width = mat[0].size();
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}
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bool each_cell::next() {
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x++;
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x *= (x < width);
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y = y + (x == 0);
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return y < height;
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}
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each_row::each_row(Matrix &mat) :
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$mat(mat)
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{
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height = $mat.size();
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width = $mat[0].size();
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}
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bool each_row::next() {
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x++;
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x *= (x < width);
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y = y + (x == 0);
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row = x == width - 1;
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cell = y < height ? $mat[y][x] : -1;
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return y < height;
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}
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void dump(const std::string &msg, Matrix &map, int show_x, int show_y) {
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println("----------------- {}", msg);
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for(each_row it{map}; it.next();) {
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if(int(it.x) == show_x && int(it.y) == show_y) {
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print("{:x}<", it.cell);
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} else if(it.cell == WALL_PATH_LIMIT) {
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print("# ");
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} else if(it.cell > 15) {
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print("* ");
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} else {
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print("{:x} ", it.cell);
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}
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if(it.row) print("\n");
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}
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}
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}
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