The next little game in the series where I make a fancy rogue game.
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roguish/devices.hpp

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538 B

#pragma once
#include "dinkyecs.hpp"
#include <nlohmann/json.hpp>
#include <vector>
namespace components {
using namespace nlohmann;
typedef std::function<void(DinkyECS::Entity ent, json &config, DinkyECS::World &world)> Action;
void StairsDown(DinkyECS::Entity player_ent, json &data, DinkyECS::World &world);
void StairsUp(DinkyECS::Entity player_ent, json &data, DinkyECS::World &world);
struct Device {
json config;
std::vector<Action> actions;
void hit(DinkyECS::Entity ent, DinkyECS::World &world);
};
}