The next little game in the series where I make a fancy rogue game.
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#pragma once
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#include <ftxui/dom/node.hpp> // for Render
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#include <ftxui/component/component.hpp>
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#include <ftxui/screen/screen.hpp>
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#include <ftxui/dom/canvas.hpp>
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#include <ftxui/screen/screen.hpp>
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#include <ftxui/dom/canvas.hpp>
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#include <ftxui/screen/screen.hpp>
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#include <ftxui/dom/canvas.hpp>
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#include <locale>
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#include <codecvt>
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using ftxui::Renderer, ftxui::Component, ftxui::Element, ftxui::Screen;
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struct Panel {
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int x;
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int y;
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int width;
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int height;
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std::wstring $screenout;
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bool $dirty = true;
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Component $component;
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Screen $screen;
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bool $must_clear = true;
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
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Panel(int width, int height, int x, int y, bool must_clear=true) :
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x(x),
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y(y),
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width(width),
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height(height),
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$screen(width, height),
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$must_clear(must_clear)
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{};
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void resize(int width, int height);
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void set_renderer(std::function< Element()> render);
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void render();
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const std::wstring &to_string();
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const Screen &screen();
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};
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