The next little game in the series where I make a fancy rogue game.
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roguish/panel.hpp

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1.5 KiB

#pragma once
#include <ftxui/dom/node.hpp> // for Render
#include <ftxui/component/component.hpp>
#include <ftxui/component/mouse.hpp>
#include <ftxui/dom/canvas.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/dom/canvas.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/dom/canvas.hpp>
#include <SFML/Graphics/Color.hpp>
#include <locale>
#include <codecvt>
#include "color.hpp"
#include "point.hpp"
const int UI_PANEL_BORDER_PX=5;
using ftxui::Renderer, ftxui::Component, ftxui::Element, ftxui::Screen;
struct Panel {
int x;
int y;
int width;
int height;
bool has_border = false;
bool must_clear = true;
bool grid = false;
sf::Color default_bg = ColorValue::BLACK;
sf::Color default_fg = ColorValue::LIGHT_LIGHT;
sf::Color border_color = ColorValue::MID;
int border_px = UI_PANEL_BORDER_PX;
bool $dirty = true;
Component $component = nullptr;
Screen $screen;
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
std::wstring $screenout;
Panel(int x, int y, int width, int height, bool is_grid=false) :
x(x),
y(y),
width(width),
height(height),
grid(is_grid),
$screen(Screen(width, height))
{
must_clear = !is_grid;
};
void resize(int width, int height);
void set_renderer(Component renderer);
void add(Component child);
void render();
void mouse_click(ftxui::Mouse::Button btn, Point pos);
void mouse_release(ftxui::Mouse::Button btn, Point pos);
void key_press(ftxui::Event event);
const std::wstring &to_string();
const Screen &screen();
};