The next little game in the series where I make a fancy rogue game.
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roguish/scratchpad/ansi_parser_scanner.rl

98 lines
1.6 KiB

#include <fmt/core.h>
#include <string_view>
#include <charconv>
#include "dbc.hpp"
using namespace fmt;
%%{
machine ansi_parser;
action tstart {
start = fpc;
}
action number {
auto [ptr, ec] = std::from_chars(start, fpc, value);
dbc::check(ec == std::errc(), "error in number parsing");
println("NUM: {}", value);
}
action color256 {
println("COLOR256");
}
action color24b {
println("COLOR24B");
}
action colorSingle {
println("SINGLE");
}
action colorBasic {
println("BASIC");
}
action bg {
println("BG");
}
action fg {
println("FG");
}
action any {
println("ANY: {}:{}", int(fc), fc);
}
action start {
println("START");
}
action end {
println("END");
}
ESC = 0x1B;
start = ESC "[";
fg = "38;" %fg;
bg = "48;" %bg;
color256 = "5;" %color256;
color24b = "2;" %color24b;
num = (digit+) >tstart %number;
ansi := |*
start => start;
(fg|bg) color256 num ";" num => { println("256 doit"); };
(fg|bg) color24b num ";" num ";" num => { println("24b doit"); };
num ";" num => colorBasic;
num => colorSingle;
"m" => { fgoto main; };
*|;
main := (any @any -- ESC)* ESC @{ fhold; fgoto ansi; };
}%%
%% write data;
bool parse_ansi(std::string_view codes) {
const char *start = NULL;
int cs = 0;
size_t value = 0;
const char *p = codes.data();
const char *pe = p + codes.size();
const char *eof = pe;
const char *ts = p;
const char *te = p;
int act = 0;
%% write init;
%% write exec;
print("PROCESSED {} CHARS of {}", p - codes.data(), codes.size());
return true;
}