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#include "map.hpp"
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#include <vector>
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#include <fmt/core.h>
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using std::vector, std::pair;
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using namespace fmt;
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void dump_map(const std::string &msg, Matrix &map) {
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println("----------------- {}", msg);
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for(auto row : map) {
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for(auto col : row) {
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print("{} ", col);
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}
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print("\n");
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}
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}
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inline void add_neighbors(PairList &neighbors, Matrix &closed, size_t j, size_t i) {
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size_t h = closed.size();
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size_t w = closed[0].size();
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vector<size_t> rows{j - 1, j, j + 1};
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vector<size_t> cols{i - 1, i, i + 1};
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for(auto row : rows) {
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for(auto col : cols) {
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if((0 <= row && row < h) &&
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(0 <= col && col < w) &&
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closed[row][col] == 0)
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{
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closed[row][col] = 1;
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neighbors.push_back({.j=row, .i=col});
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}
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}
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}
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}
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Map::Map(size_t width, size_t height) : m_limit(1000) {
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m_walls = Matrix(height, MatrixRow(width, 1));
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m_input_map = Matrix(height, MatrixRow(width, 1));
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}
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void Map::make_paths() {
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size_t h = m_input_map.size();
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size_t w = m_input_map[0].size();
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// Initialize the new array with every pixel at limit distance
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// NOTE: this is normally ones() * limit
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int limit = m_limit == 0 ? h * w : m_limit;
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Matrix new_arr = Matrix(h, MatrixRow(w, limit));
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Matrix closed = m_walls;
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PairList starting_pixels;
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PairList open_pixels;
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// First pass: Add starting pixels and put them in closed
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for(size_t counter = 0; counter < h * w; counter++) {
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size_t i = counter % w;
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size_t j = counter / w;
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if(m_input_map[j][i] == 0) {
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new_arr[j][i] = 0;
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closed[j][i] = 1;
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starting_pixels.push_back({.j=j,.i=i});
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}
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}
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// Second pass: Add border to open
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for(auto sp : starting_pixels) {
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add_neighbors(open_pixels, closed, sp.j, sp.i);
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}
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// Third pass: Iterate filling in the open list
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int counter = 1; // leave this here so it's available below
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for(; counter < limit && !open_pixels.empty(); ++counter) {
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PairList next_open;
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for(auto sp : open_pixels) {
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new_arr[sp.j][sp.i] = counter;
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add_neighbors(next_open, closed, sp.j, sp.i);
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}
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open_pixels = next_open;
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}
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// Last pass: flood last pixels
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for(auto sp : open_pixels) {
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new_arr[sp.j][sp.i] = counter;
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}
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m_paths = new_arr;
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}
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void Map::make_room(size_t origin_x, size_t origin_y, size_t width, size_t height) {
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for(size_t y = origin_y; y < origin_y + height; ++y) {
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for(size_t x = origin_x; x < origin_x + width; ++x) {
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m_walls[y][x] = 0;
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}
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}
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}
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void Map::generate() {
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size_t w = width();
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size_t h = height();
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size_t half_w = w / 2;
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size_t half_h = h / 2;
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make_room(half_w - 5, half_h - 5, 5, 5);
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}
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