The next little game in the series where I make a fancy rogue game.
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roguish/fsm.hpp

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685 B

#pragma once
#include <fmt/core.h>
#ifndef FSM_DEBUG
#define FSM_STATE(C, S, E, ...) case C::S: S(E, ##__VA_ARGS__); break
#else
#define FSM_STATE(C, S, E, ...) case C::S: fmt::println(">> " #C " " #S " event={}, state={}", int(E), int(_state)); S(E, ##__VA_ARGS__); fmt::println("<< " #C " state={}", int(_state)); break
#endif
template<typename S, typename E>
class DeadSimpleFSM {
protected:
// BUG: don't put this in your class because state() won't work
S $state = S::START;
public:
template<typename... Types>
void event(E event, Types... args);
void state(S next_state) {
$state = next_state;
}
bool in_state(S state) {
return $state == state;
}
};