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#pragma once
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#include "dinkyecs.hpp"
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#include "map.hpp"
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#include "combat.hpp"
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#include <deque>
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#include "tser.hpp"
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namespace components {
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struct Player {
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DinkyECS::Entity entity;
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DEFINE_SERIALIZABLE(Player, entity);
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};
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struct Position {
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Point location;
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DEFINE_SERIALIZABLE(Position, location);
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};
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struct Motion {
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int dx;
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int dy;
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DEFINE_SERIALIZABLE(Motion, dx, dy);
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};
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struct Loot {
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int amount;
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DEFINE_SERIALIZABLE(Loot, amount);
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};
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struct Inventory {
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int gold;
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DEFINE_SERIALIZABLE(Inventory, gold);
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};
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struct Tile {
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std::string chr;
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DEFINE_SERIALIZABLE(Tile, chr);
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};
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struct MapConfig {
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std::string WALL_TILE;
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std::string FLOOR_TILE;
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std::string PLAYER_TILE;
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std::string ENEMY_TILE;
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std::string BG_TILE;
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};
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struct EnemyConfig {
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int HEARING_DISTANCE;
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};
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}
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