The next little game in the series where I make a fancy rogue game.
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roguish/scratchpad/testragel.cpp

201 lines
3.6 KiB

#line 1 ".\\scratchpad\\testragel.rl"
#include <fmt/core.h>
using namespace fmt;
#line 11 ".\\scratchpad\\testragel.rl"
#line 8 ".\\scratchpad\\testragel.cpp"
static const char _foo_actions[] = {
0, 1, 0, 1, 1, 1, 2, 1,
3, 1, 4, 1, 5
};
static const char _foo_key_offsets[] = {
0, 0, 1, 3, 5, 8, 10, 13,
14, 16, 19, 21, 24, 25
};
static const char _foo_trans_keys[] = {
27, 65, 91, 48, 57, 59, 48, 57,
48, 57, 109, 48, 57, 0, 48, 57,
59, 48, 57, 48, 57, 109, 48, 57,
0, 0
};
static const char _foo_single_lengths[] = {
0, 1, 2, 0, 1, 0, 1, 1,
0, 1, 0, 1, 1, 0
};
static const char _foo_range_lengths[] = {
0, 0, 0, 1, 1, 1, 1, 0,
1, 1, 1, 1, 0, 0
};
static const char _foo_index_offsets[] = {
0, 0, 2, 5, 7, 10, 12, 15,
17, 19, 22, 24, 27, 29
};
static const char _foo_indicies[] = {
0, 1, 2, 3, 1, 4, 1, 5,
4, 1, 6, 1, 7, 6, 1, 8,
1, 9, 1, 10, 9, 1, 11, 1,
12, 11, 1, 13, 1, 1, 0
};
static const char _foo_trans_targs[] = {
2, 0, 3, 8, 4, 5, 6, 7,
13, 9, 10, 11, 12, 13
};
static const char _foo_trans_actions[] = {
0, 0, 0, 0, 7, 0, 9, 0,
11, 1, 0, 3, 0, 5
};
static const int foo_start = 1;
static const int foo_first_final = 13;
static const int foo_error = 0;
static const int foo_en_main = 1;
#line 14 ".\\scratchpad\\testragel.rl"
int main() {
int cs, res = 0;
char *test = "\x1B[36;46m";
char *p = test;
char *pe = p + strlen(p) + 1;
#line 70 ".\\scratchpad\\testragel.cpp"
{
cs = foo_start;
}
#line 22 ".\\scratchpad\\testragel.rl"
#line 73 ".\\scratchpad\\testragel.cpp"
{
int _klen;
unsigned int _trans;
const char *_acts;
unsigned int _nacts;
const char *_keys;
if ( p == pe )
goto _test_eof;
if ( cs == 0 )
goto _out;
_resume:
_keys = _foo_trans_keys + _foo_key_offsets[cs];
_trans = _foo_index_offsets[cs];
_klen = _foo_single_lengths[cs];
if ( _klen > 0 ) {
const char *_lower = _keys;
const char *_mid;
const char *_upper = _keys + _klen - 1;
while (1) {
if ( _upper < _lower )
break;
_mid = _lower + ((_upper-_lower) >> 1);
if ( (*p) < *_mid )
_upper = _mid - 1;
else if ( (*p) > *_mid )
_lower = _mid + 1;
else {
_trans += (unsigned int)(_mid - _keys);
goto _match;
}
}
_keys += _klen;
_trans += _klen;
}
_klen = _foo_range_lengths[cs];
if ( _klen > 0 ) {
const char *_lower = _keys;
const char *_mid;
const char *_upper = _keys + (_klen<<1) - 2;
while (1) {
if ( _upper < _lower )
break;
_mid = _lower + (((_upper-_lower) >> 1) & ~1);
if ( (*p) < _mid[0] )
_upper = _mid - 2;
else if ( (*p) > _mid[1] )
_lower = _mid + 2;
else {
_trans += (unsigned int)((_mid - _keys)>>1);
goto _match;
}
}
_trans += _klen;
}
_match:
_trans = _foo_indicies[_trans];
cs = _foo_trans_targs[_trans];
if ( _foo_trans_actions[_trans] == 0 )
goto _again;
_acts = _foo_actions + _foo_trans_actions[_trans];
_nacts = (unsigned int) *_acts++;
while ( _nacts-- > 0 )
{
switch ( *_acts++ )
{
case 0:
#line 7 ".\\scratchpad\\testragel.rl"
{ println("NUM1"); }
break;
case 1:
#line 7 ".\\scratchpad\\testragel.rl"
{ println("NUM2"); }
break;
case 2:
#line 7 ".\\scratchpad\\testragel.rl"
{ res = 1; }
break;
case 3:
#line 8 ".\\scratchpad\\testragel.rl"
{ println("NUM1"); }
break;
case 4:
#line 8 ".\\scratchpad\\testragel.rl"
{ println("NUM2"); }
break;
case 5:
#line 8 ".\\scratchpad\\testragel.rl"
{ res = 2; }
break;
#line 164 ".\\scratchpad\\testragel.cpp"
}
}
_again:
if ( cs == 0 )
goto _out;
if ( ++p != pe )
goto _resume;
_test_eof: {}
_out: {}
}
#line 23 ".\\scratchpad\\testragel.rl"
fmt::println("result = {}", res);
return 0;
}