The next little game in the series where I make a fancy rogue game.
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "sound.hpp"
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#include "dinkyecs.hpp"
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using DinkyECS::Entity;
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using namespace fmt;
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TEST_CASE("confirm basic functionality", "[sounds]") {
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REQUIRE_THROWS([&](){SoundManager sounds("./BADassets");}());
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SoundManager sounds("./assets");
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REQUIRE_THROWS(sounds.load("bad", "badfileDOESNOTEXIST.wav"));
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REQUIRE_THROWS(sounds.play("bad"));
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sounds.load("combat_miss", "combat_miss.mp3");
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sounds.play("combat_miss");
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sounds.playAt("combat_miss", 1, 1, 1);
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}
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