The next little game in the series where I make a fancy rogue game.
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NOTES:
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TODO:
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* draw_screen doesn't do x axis offset render
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* Can std::any be defaulted to a noop in the events?
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* Save file isn't saving gold.
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* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
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* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
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* Create a few more enemy types to fight.
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* Devise a more complete map/world generator that can use the loot and enemies better.
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* Maybe an LOS system, but the hearing version works pretty well so far.
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* Probably a system for mapping collision types to sound effects, rather than having the GUI do it.
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* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
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* Lua integration?
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* BUG: If map is < 90 zome out crashes.
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* Bring back sounds, check out SoLoud.
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