The next little game in the series where I make a fancy rogue game.
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roguish/tests/levelmanager.cpp

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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include "gui.hpp"
#include "map.hpp"
#include "dinkyecs.hpp"
#include "worldbuilder.hpp"
#include "save.hpp"
#include "systems.hpp"
#include "spatialmap.hpp"
#include "levelmanager.hpp"
using namespace fmt;
using namespace components;
using std::string;
TEST_CASE("", "[levelmanager]") {
// empty test to get setup
}