The next little game in the series where I make a fancy rogue game.
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#pragma once
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#include "dinkyecs.hpp"
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#include "map.hpp"
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#include "components.hpp"
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#include <ftxui/dom/canvas.hpp>
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using namespace components;
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namespace System {
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void motion(DinkyECS::World &world, Map &game_map);
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void collision(DinkyECS::World &world, Player &player);
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void death(DinkyECS::World &world);
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void enemy_pathing(DinkyECS::World &world, Map &game_map, Player &player);
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void draw_map(DinkyECS::World &world, Map &game_map, ftxui::Canvas &canvas, size_t view_x, size_t view_y);
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void draw_entities(DinkyECS::World &world, Map &game_map, ftxui::Canvas &canvas, const Point &cam_orig, size_t view_x, size_t view_y);
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void init_positions(DinkyECS::World &world);
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}
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