The next little game in the series where I make a fancy rogue game.
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#pragma once
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#include <string>
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#include <filesystem>
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#include <memory>
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#include <unordered_map>
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#include <SFML/Audio.hpp>
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struct SoundPair {
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sf::SoundBuffer buffer;
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sf::Sound sound;
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};
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struct SoundManager {
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std::filesystem::path $base_path;
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std::unordered_map<std::string, SoundPair* > $sounds;
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SoundManager(std::string base_path);
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void load(const std::string name, const std::string path);
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void play(const std::string name);
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void playAt(const std::string name, float x, float y, float z);
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};
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