The next little game in the series where I make a fancy rogue game.
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#pragma once
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include <codecvt>
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using namespace nlohmann;
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struct Config {
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json $config;
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std::string $src_path = "./config.json";
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Config(const std::string src_path);
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Config(json config, std::string src_path)
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: $config(config), $src_path(src_path) {}
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json &operator[](const std::string &key);
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std::wstring wstring(const std::string main_key, const std::string sub_key);
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};
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