You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
145 lines
4.6 KiB
145 lines
4.6 KiB
3 weeks ago
|
#include "render.hpp"
|
||
|
#include <cmath>
|
||
|
|
||
|
std::array<sf::Color, 10> VALUES{
|
||
|
sf::Color{1, 4, 2}, // black
|
||
|
sf::Color{9, 29, 16}, // dark dark
|
||
|
sf::Color{14, 50, 26}, // dark mid
|
||
|
sf::Color{0, 109, 44}, // dark light
|
||
|
sf::Color{63, 171, 92}, // mid
|
||
|
sf::Color{161, 217, 155}, // light dark
|
||
|
sf::Color{199, 233, 192}, // light mid
|
||
|
sf::Color{229, 245, 224}, // light light
|
||
|
sf::Color{255, 255, 255}, // white
|
||
|
sf::Color::Transparent, // white
|
||
|
};
|
||
|
|
||
|
sf::Color SFMLRender::color(int val) {
|
||
|
return VALUES[size_t(val)];
|
||
|
}
|
||
|
|
||
|
sf::Color SFMLRender::color(Value val) {
|
||
|
return VALUES[size_t(val)];
|
||
|
}
|
||
|
|
||
|
SFMLRender::SFMLRender(Canvas &canvas, Screen &map_screen, Screen &screen) :
|
||
|
$window(sf::VideoMode(VIDEO_X,VIDEO_Y), "Roguish"),
|
||
|
$map_font_size(BASE_MAP_FONT_SIZE),
|
||
|
$line_spacing(0),
|
||
|
$canvas(canvas),
|
||
|
$map_screen(map_screen),
|
||
|
$screen(screen)
|
||
|
{
|
||
|
$font.loadFromFile("./assets/text.otf");
|
||
|
$ui_text.setFont($font);
|
||
|
$ui_text.setPosition(0,0);
|
||
|
$ui_text.setCharacterSize(UI_FONT_SIZE);
|
||
|
$ui_text.setFillColor(color(Value::LIGHT_LIGHT));
|
||
|
}
|
||
|
|
||
|
sf::Sprite &SFMLRender::get_text_sprite(wchar_t tile) {
|
||
|
if(!$sprites.contains(tile)) {
|
||
|
sf::Glyph glyph = $font.getGlyph(tile, $map_font_size, false);
|
||
|
// WARNING! we actually have to do this here because SFML caches
|
||
|
// the glyphs on the font texture, so this gets loaded each time
|
||
|
// we get a new glyph from the font.
|
||
|
$font_texture = $font.getTexture($map_font_size);
|
||
|
sf::Sprite sprite($font_texture);
|
||
|
sprite.setTextureRect(glyph.textureRect);
|
||
|
$sprites[tile] = sprite;
|
||
|
}
|
||
|
|
||
|
return $sprites[tile];
|
||
|
}
|
||
|
|
||
|
|
||
|
bool SFMLRender::resize_map(int new_size) {
|
||
|
if(MIN_FONT_SIZE < new_size && new_size < MAX_FONT_SIZE) {
|
||
|
$sprites.clear(); // need to reset the sprites for the new size
|
||
|
$map_font_size = new_size;
|
||
|
$base_glyph = $font.getGlyph(L'█', $map_font_size, false);
|
||
|
$line_spacing = $font.getLineSpacing($map_font_size);
|
||
|
return true;
|
||
|
} else {
|
||
|
// something else here
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void SFMLRender::draw_screen(bool clear, float map_off_x, float map_off_y) {
|
||
|
if(clear) $window.clear();
|
||
|
std::string screenout = $screen.ToString();
|
||
|
std::wstring main_screen_utf8 = $converter.from_bytes(screenout);
|
||
|
$ui_text.setString(main_screen_utf8);
|
||
|
$window.draw($ui_text);
|
||
|
|
||
|
std::string map_screenout = $map_screen.ToString();
|
||
|
std::wstring map_screen_utf8 = $converter.from_bytes(map_screenout);
|
||
|
|
||
|
float y = 0.0f;
|
||
|
float x = GAME_MAP_POS;
|
||
|
// make a copy so we don't modify the cached one
|
||
|
auto bg_sprite = get_text_sprite(L'█');
|
||
|
auto bg_bounds = bg_sprite.getLocalBounds();
|
||
|
bg_sprite.setColor(sf::Color(20,20,20));
|
||
|
auto add_sprite = get_text_sprite(L'!');
|
||
|
bool has_add = false;
|
||
|
|
||
|
for(size_t i = 0; i < map_screen_utf8.size(); i++) {
|
||
|
wchar_t tile = map_screen_utf8[i];
|
||
|
|
||
|
if(tile == L'\n') {
|
||
|
// don't bother processing newlines, just skip
|
||
|
y += $line_spacing;
|
||
|
x = GAME_MAP_POS;
|
||
|
} else if(tile == L'\r') {
|
||
|
continue; // skip these, just windows junk
|
||
|
} else {
|
||
|
// it's a visual cell
|
||
|
bg_sprite.setPosition({x+map_off_x, y+map_off_y});
|
||
|
sf::Sprite &sprite = get_text_sprite(tile);
|
||
|
|
||
|
// should look into caching all this instead of calcing it each time
|
||
|
auto sp_bounds = sprite.getLocalBounds();
|
||
|
|
||
|
// calculate where to center the sprite, but only if it's smaller
|
||
|
auto width_delta = bg_bounds.width > sp_bounds.width ? (bg_bounds.width - sp_bounds.width) / 2 : 0;
|
||
|
auto height_delta = bg_bounds.height > sp_bounds.width ? (bg_bounds.height - sp_bounds.height) / 2 : 0;
|
||
|
|
||
|
// TODO: need to center it inside the bg_sprite
|
||
|
sprite.setPosition({x+width_delta+map_off_x, y+height_delta+map_off_y});
|
||
|
|
||
|
// get the entity combat and make them light gray if dead
|
||
|
if(tile == L'█') {
|
||
|
sprite.setColor(sf::Color(80,80,80));
|
||
|
} else if(tile == L'☺') {
|
||
|
sprite.setColor(sf::Color::Blue);
|
||
|
} else if(tile == L'Ω') {
|
||
|
sprite.setColor(sf::Color::Red);
|
||
|
// HACK: just playing with adding multiple characters for drawing
|
||
|
add_sprite.setColor(sf::Color::Red);
|
||
|
add_sprite.setPosition({x-3,y-3});
|
||
|
has_add = true;
|
||
|
} else if(tile == L'#') {
|
||
|
sprite.setColor(sf::Color(5,5,5));
|
||
|
} else {
|
||
|
sprite.setColor(color(Value::MID));
|
||
|
}
|
||
|
|
||
|
// now draw the background sprite and sprite
|
||
|
// TODO: this can become a standard sprite description
|
||
|
$window.draw(bg_sprite);
|
||
|
$window.draw(sprite);
|
||
|
if(has_add) {
|
||
|
$window.draw(add_sprite);
|
||
|
has_add = false;
|
||
|
}
|
||
|
// next cell
|
||
|
x += $base_glyph.advance;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
$window.display();
|
||
|
}
|