The next little game in the series where I make a fancy rogue game.
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#include <fmt/core.h>
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#include <string_view>
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#include <charconv>
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#include "dbc.hpp"
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using namespace fmt;
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%%{
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machine foo;
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action tstart {
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start = fpc;
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}
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action number {
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auto [ptr, ec] = std::from_chars(start, fpc, value);
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dbc::check(ec == std::errc(), "error in number parsing");
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println("NUM: {}", value);
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}
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action color256 {
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println("COLOR256");
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}
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action color24b {
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println("COLOR24B");
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}
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action colorSingle {
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println("SINGLE");
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}
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action colorBasic {
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println("BASIC");
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}
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action bg {
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println("BG");
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}
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action fg {
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println("FG");
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}
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action any {
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println("ANY: {}:{}", int(fc), fc);
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}
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action start {
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println("START");
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}
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action end {
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println("END");
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}
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ESC = 0x1B;
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start = ESC "[";
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fg = "38;" %fg;
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bg = "48;" %bg;
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color256 = "5;";
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color24b = "2;";
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num = (digit+) >tstart %number;
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ansi := |*
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start => start;
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(fg|bg) color256 num ";" num => color256;
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(fg|bg) color24b num ";" num ";" num => color24b;
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"m" => { fgoto main; };
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*|;
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main := (any @any -- ESC)* ESC @{ fhold; fgoto ansi; };
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}%%
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%% write data;
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bool parse_ansi(std::string_view codes) {
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const char *start = NULL;
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int cs = 0;
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size_t value = 0;
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const char *p = codes.data();
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const char *pe = p + codes.size();
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const char *eof = pe;
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const char *ts = p;
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const char *te = p;
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int act = 0;
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%% write init;
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%% write exec;
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print("PROCESSED {} CHARS of {}", p - codes.data(), codes.size());
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return true;
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}
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