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#include "panel.hpp"
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#include "dbc.hpp"
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void Panel::resize(int w, int h) {
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$dirty = true;
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width = w;
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height = h;
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$screen = Screen(width, height);
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}
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void Panel::set_renderer(Component renderer) {
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$dirty = true;
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$component = renderer;
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}
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void Panel::add(Component child) {
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dbc::pre("must set_renderer first", $component != nullptr);
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$dirty = true;
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$component->Add(child);
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}
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void Panel::render() {
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$dirty = true;
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if(must_clear) $screen.Clear();
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Render($screen, $component->Render());
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}
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const std::wstring& Panel::to_string() {
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if($dirty) {
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std::string as_text = $screen.ToString();
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$screenout = $converter.from_bytes(as_text);
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$dirty = false;
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}
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return $screenout;
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}
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void Panel::mouse_click(ftxui::Mouse::Button btn, Point pos) {
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ftxui::Mouse mev{
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.button=btn,
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.motion=ftxui::Mouse::Motion::Pressed,
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.x=int(pos.x), .y=int(pos.y)
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};
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$component->OnEvent(ftxui::Event::Mouse("", mev));
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}
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void Panel::mouse_release(ftxui::Mouse::Button btn, Point pos) {
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ftxui::Mouse mev{
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.button=btn,
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.motion=ftxui::Mouse::Motion::Released,
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.x=int(pos.x), .y=int(pos.y)
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};
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$component->OnEvent(ftxui::Event::Mouse("", mev));
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}
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const Screen& Panel::screen() {
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return $screen;
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}
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void Panel::key_press(ftxui::Event event) {
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$component->OnEvent(event);
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}
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