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roguish
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The next little game in the series where I make a fancy rogue game.
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roguish
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events.hpp
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GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems.
3 weeks ago
#
pragma once
More refactoring to get the GUI dumber.
3 weeks ago
namespace
Events
{
enum
GUI
{
A little bit nicer but ultimately the way the system talks to the GUI needs a redesign to be more 'coarse grain'
2 weeks ago
START
,
HIT
,
MISS
,
DEAD
,
LOOT
More refactoring to get the GUI dumber.
3 weeks ago
}
;
}