The next little game in the series where I make a fancy rogue game.
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roguish/save.hpp

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1.0 KiB

#pragma once
#include "components.hpp"
#include "dinkyecs.hpp"
#include "tser.hpp"
#include <filesystem>
#include <string>
#include <map>
namespace save {
namespace fs = std::filesystem;
struct MapData {
std::vector<Room> rooms;
Matrix walls;
int limit;
DEFINE_SERIALIZABLE(MapData, rooms, walls);
};
struct Facts {
components::Player player;
DEFINE_SERIALIZABLE(Facts, player);
};
struct SaveData {
Facts facts;
MapData map;
std::map<DinkyECS::Entity, components::Position> position;
std::map<DinkyECS::Entity, components::Motion> motion;
std::map<DinkyECS::Entity, components::Combat> combat;
std::map<DinkyECS::Entity, components::Tile> tile;
std::map<DinkyECS::Entity, components::Inventory> inventory;
DEFINE_SERIALIZABLE(SaveData, facts, map, position, motion, combat, tile, inventory);
};
void to_file(fs::path path, DinkyECS::World &world, Map &map);
void from_file(fs::path path, DinkyECS::World &world_out, Map &map);
void load_configs(DinkyECS::World &world);
}