#pragma once

/*
 * Eventually move most of these into runtime locations.
 */
const int INV_WALL = 0;
const int INV_SPACE = 1;
const int WALL_VALUE = 1;
const int SPACE_VALUE = 0;
const int WALL_PATH_LIMIT = 1000;
const int WALL_LIGHT_LEVEL = 3;
const int WORLDBUILD_DIVISION = 4;
const int WORLDBUILD_SHRINK = 2;
const int WORLDBUILD_MAX_PATH = 200;
const int GAME_MAP_POS = 600;
const int MAX_FONT_SIZE = 140;
const int MIN_FONT_SIZE = 20;
const int SCREEN_WIDTH = 40;
const int SCREEN_HEIGHT = 30;
#define FONT_FILE_NAME "./assets/text.otf"
