#include "guecs/ui.hpp" namespace sfml { using std::string; class Backend : public guecs::Backend { int $shaders_version = 0; public: Backend(); guecs::SpriteTexture get_sprite(const string& name); guecs::SpriteTexture get_icon(const string& name); void sound_play(const string& name); void sound_stop(const string& name); std::shared_ptr get_shader(const std::string& name); bool shader_updated(); guecs::Theme theme(); }; }