#pragma once namespace Events { enum GUI { START, COMBAT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP, COMBAT_START, NO_NEIGHBORS, HP_STATUS, ATTACK, NEW_RITUAL, UPDATE_SPRITE, ENEMY_SPAWN, NOOP, LOOT_ITEM, LOOT_CONTAINER, LOOT_CLOSE, LOOT_SELECT, INV_SELECT, AIM_CLICK }; struct Combat { int player_did; int enemy_did; }; }