#include "gui/uisystems.hpp" #include "gui/guecstra.hpp" namespace UISystem { std::optional loot_grab(guecs::UI& gui, guecs::Entity gui_id) { if(auto source = gui.get_if(gui_id)) { source->grab(); return gui_id; } else { return std::nullopt; } } bool loot_drop(guecs::UI& source, guecs::UI& target, guecs::Entity source_id, guecs::Entity target_id) { auto& drop = target.get(target_id); auto& grab = source.get(source_id); if(drop.commit(grab.world_entity)) { grab.commit(); return true; } else { return false; } } }