#pragma once #include #include #include #include #include #include #include "matrix.hpp" struct SpriteTexture { std::shared_ptr sprite = nullptr; std::shared_ptr texture = nullptr; }; struct Sprite { double x; double y; SpriteTexture sprite; }; struct TexturePack { std::vector surfaces; std::vector sprites; std::unordered_map sprite_textures; std::unordered_map char_to_texture; sf::Image floor; sf::Image ceiling; SpriteTexture sword; void load_tiles(); void load_sprites(); sf::Image load_image(std::string filename); Sprite& get_sprite(size_t sprite_num); const uint32_t* get_surface(size_t num); // this needs to go into a map place void position_sprite(double x, double y, std::string name); // ZED: this is ugly so maybe you should like rewrite it or something matrix::Matrix convert_char_to_texture(matrix::Matrix &from); };