#pragma once namespace Events { enum GUI { START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP, COMBAT_START, NO_NEIGHBORS, HP_STATUS, ATTACK, BLOCK, EVADE, NEW_RITUAL, UPDATE_SPRITE, ENEMY_SPAWN, NOOP, LOOT_CLOSE, LOOT_SELECT, INV_SELECT }; struct Combat { int player_did; int enemy_did; }; } namespace gui { enum class Event { STARTED=0, TICK=1, MOVE_FORWARD = 2, MOVE_BACK = 3, MOVE_LEFT = 4, MOVE_RIGHT = 5, MAP_OPEN = 6, CLOSE = 7, ROTATE_LEFT = 8, ROTATE_RIGHT = 9, ATTACK = 10, START_COMBAT = 11, STOP_COMBAT = 12, STAIRS_DOWN = 13, LOOT_OPEN=14, LOOT_SELECT=15, INV_SELECT=16, QUIT = 17, MOUSE_CLICK=18, MOUSE_MOVE=19, MOUSE_DRAG=20, MOUSE_DRAG_START=21, MOUSE_DROP=22, KEY_PRESS=23 }; }