#include "save.hpp" #include <fstream> #include "dbc.hpp" #include <fmt/core.h> #include "config.hpp" #include <filesystem> using namespace components; using namespace fmt; void save::load_configs(DinkyECS::World &world) { Config game("./assets/config.json"); Config enemies("./assets/enemies.json"); Config items("./assets/items.json"); Config tiles("./assets/tiles.json"); Config devices("./assets/devices.json"); Config bosses("./assets/bosses.json"); world.set_the<GameConfig>({ game, enemies, items, tiles, devices, bosses }); }