#pragma once #include #include #include struct Animator { int width = 0; int height = 0; int max_frames = 0; sf::SoundBuffer buffer; sf::Sound sound; size_t count = 0; int frame = 0; bool playing = false; Animator(int w, int h, int max, std::string sound_file) : width(w), height(h), max_frames(max), buffer(sound_file), sound(buffer) { } void step(sf::Sprite& sprite, int rect_x, int rect_y, int rect_w, int rect_h); void play(); };