#include "gui/guecstra.hpp" namespace guecs { Clickable make_action(GameLevel& target, Events::GUI event) { return {[&, event](auto gui_id, auto data){ // BUG: either get rid of gui_id or also send a reference the the $gui that is sending the event target.world->send(event, gui_id, data); }}; } Clickable make_action(GameLevel& target, Events::GUI event, std::any data) { return {[&, event, data](auto gui_id, auto){ target.world->send(event, gui_id, data); }}; } DinkyECS::Entity GrabSource::grab() { return world_entity; } void GrabSource::setSprite(guecs::UI& gui, guecs::Entity gui_id) { dbc::check(gui.has(gui_id), "GrabSource given sprite gui_id that doesn't exist"); auto& sp = gui.get(gui_id); sprite = sp.sprite; } void GrabSource::move(sf::Vector2f pos) { if(sprite) { sprite->setPosition(pos); } } }