#include #include #include #include "shaders.hpp" using namespace fmt; TEST_CASE("shader loading/init works", "[shaders]") { shaders::init(); int version = shaders::version(); std::shared_ptr ui_shader = shaders::get("ui_shader"); auto other_test = shaders::get("ui_shader"); REQUIRE(ui_shader != nullptr); REQUIRE(ui_shader == other_test); REQUIRE(shaders::updated(version) == false); int new_version = shaders::reload(); REQUIRE(version != shaders::version()); REQUIRE(version != new_version); REQUIRE(shaders::version() == new_version); REQUIRE(shaders::updated(version) == true); version = new_version; }