#pragma once #include #include #include #include #include #include #include "matrix.hpp" #include namespace shaders { struct Record { std::string name; std::string file_name; std::shared_ptr ptr = nullptr; }; struct ShaderManager { std::unordered_map shaders; }; std::shared_ptr get(const std::string& name); void init(); bool load_shader(std::string& name, nlohmann::json& settings); bool updated(int my_version); int reload(); int version(); }