#pragma once #include "raycaster.hpp" struct CameraLOL { Raycaster& rayview; double t = 0.0; double move_speed = 0.1; double rot_speed = 0.06; double target_x = 0.0; double target_y = 0.0; double target_dir_x = 0.0; double target_dir_y = 0.0; double target_plane_x = 0.0; double target_plane_y = 0.0; CameraLOL(Raycaster& rv) : rayview(rv) {} Point plan_move(int dir, bool strafe); void plan_rotate(int dir); bool play_rotate(); bool play_move(); void abort_plan(); Point aimed_at(); };