#pragma once #include "levelmanager.hpp" #include "textures.hpp" #include #include "tilemap.hpp" #include namespace gui { class MapViewUI { public: guecs::UI $gui; GameLevel $level; DinkyECS::Entity $log_to; textures::SpriteTexture $paper; std::deque $messages; MapViewUI(GameLevel &level); void init(); void render(sf::RenderWindow &window, int compass_dir); void update_level(GameLevel &level); void log(std::wstring msg); void update(); }; }