#pragma once #include "levelmanager.hpp" #include #include #include #include "events.hpp" namespace gui { class LootUI { public: bool active = false; guecs::UI $gui; GameLevel $level; LootUI(GameLevel level); void init(); void render(sf::RenderWindow& window); void update_level(GameLevel &level); bool mouse(float x, float y, bool hover); }; }