#pragma once #include "panel.hpp" #include "levelmanager.hpp" #include "constants.hpp" #include namespace gui { class StatusUI : public Panel { public: std::vector $log_list; std::deque $messages; GameLevel $level; StatusUI(GameLevel level); void create_render(); void update_level(GameLevel &level) { $level = level; } void log(std::string msg); }; }